Work / Character and illustration
Character and illustration · Studio work
Characters people remember.
Campaigns that needed a face: a character strong enough to carry a story across stills, video and social.
Characters developed from pencil rough to finished 3D render, the worlds they live in, and the animation that brings them to life.
Distinctive characters that made each campaign instantly recognisable, and one that became a collection of more than 10,000.
From pencil to personality
Every character starts as pages of pencil roughs. The ones with life in them get refined, then modelled, lit and rendered.
Character animation.
One character, a whole collection
Once Professor One Nut was finished, he became the base for an NFT collection. I designed the traits, the hats, glasses, moustaches and backgrounds, so they could be mixed into more than 10,000 different professors that still look like one family. Each one is animated, not a still.
A developer handled the generative code and the smart contract, and I ran the launch across the website, social and the community around it.
Worlds to put them in
A character needs somewhere to live. Environments, buildings and props are designed as one set so every scene feels like the same place.
Title animation.